🎲 Game Systems

Six built-in systems, infinite homebrew possibilities. All with custom PolyQuest-original names — rename any field to match your table.

⚔️
Classic Adventure
D20 · Level-Based
Six core attributes, armor class, hit points, saving throws, skill proficiencies, spell slots, and level/class progression. The archetypal fantasy adventure experience.
STR DEX CON INT WIS CHA 20 Skills 9 Spell Levels Saving Throws Class & Level
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🤠
Wild Frontier
D12 Trait Dice · Exploding
Trait dice that scale from d4 to d12, an always-rolling Wild Die, Bennies (fate tokens), card-draw initiative, Edges and Hindrances, and Wound/Fatigue tracking.
d4–d12 Traits Wild Die (explodes) Bennies Edges & Hindrances Wounds / Fatigue
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🕵️
Dark Investigation
Percentile D10 · Investigation
Percentile characteristics (1–99), sanity/stability tracking, luck points, occupation-based skill pools, and a creeping sense of dread. Face the unknowable and try to stay sane.
9 Stats (1–99%) Sanity Track Luck Points Occupation Skills Phobia Tracking
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📖
Narrative Forge
Aspects · Fate Points · Story-Driven
Define your character through narrative Aspects (High Concept, Trouble, and extras), spend Fate Points to invoke them, track Stress and Consequences, and build Stunts for signature moves.
5 Aspects Fate Points Stress Tracks Consequences Skill Ladder Stunts
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🎲
Dice Pool
D6 Pools · Count Successes
Attribute and skill dice pools (1D to 10D+pips), roll and count results, exploding sixes on wild dice, damage soak rolls, and an Essence/magic tracker for supernatural abilities.
1D–10D Attributes Exploding 6s Soak Rolls Essence / Magic Wound Levels
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🗡️
Micro Quest
D4 · Minimalist · Quick-Play
Four stats on a 1–4 scale (Might, Craft, Guile, Lore), a unique Quirk ability, and a simple HP track. Perfect for one-shots, kids, new players, or when you want to play right now.
4 Stats (1–4) Quirk Ability Simple HP Quick Setup Rename Any Field
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💡 All fields are renameable

Every system uses original PolyQuest names. When playing, you can rename any field in your character sheet to match whatever system you're actually running. "Classic Adventure" plays like D20; "Wild Frontier" plays like d12 trait-dice systems — the mechanics are genre-standard, the names are ours.

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